Special Units

Sand Worm

Sand Worm

Sand Worm Sand Worm
Type: Creature of Dune
Armament: Appetite
Armor: Heavy
Speed: 56 km/h

The Sand Worms are indigenous to Dune. Attracted by vibrations, they frequent battlefields and often devour numerous combatants. Sand Worms are almost impossible to destroy, have a voracious appetite, and will consume military hardware.

Fremen

Fremen

Fremen Fremen
Type: Ground Based Military Units
Armament: 10mm Assault rifles/Rockets
Speed: 17km/h (foot)
Armor: Light
Units: Unknown

The Fremen are native to Dune. Elite fighters, the Fremens’ familiarity with the hostile terrain makes them a difficult adversary. Informed sources say they may soon forge an alliance with the Atreides.

Sonic Tank

Sonic Tank

Atreides Sonic Tank Atreides
Type: Advanced Battle Tank
Armament: Sonic Amplifier
Speed: 44 km/h (tracked)
Armor: Medium
Crew: 2

Developed by the Atreides, this enhanced tank utilizes sound waves technology to fire a powerful blast of sonic energy at its target. The high energy frequencies break down the molecular structure of affected victims.

Deviator

Deviator

Ordos Deviator Ordos
Type: Battlefield Support Vehicle
Armament: Missile Launcher
Speed: 48 km/h (tracked)
Armor: Medium
Crew: 3

The Deviator is available only to House Ordos and is like a standard Missile Tank but instead has a nerve gas warhead. The gas will not damage anything but instead may temporarily cause units to change sides, enabling you to control them.

Raider

Raider

Ordos Raider Ordos
Type: Quick Strike Vehicle
Armament: Dual 20mm cannons
Speed: 90 km/h (wheel)
Armor: Light
Crew: 2

The Ordos Raider is similar to the standard Trike, however, it sacrifices armor to gain speed and manoeuvrability.

Saboteur

Saboteur

Ordos Saboteur Ordos
Type: Espionage Unit
Armament: Unknown
Speed: 95 km/h (trike)
Armor: Light
Crew: 1

The Saboteur is a special military unit belonging to Ordos. Trained in the art of espionage and terrorism at the Palace, a single Saboteur can destroy almost any structure or vehicle.

Death Hand

Death Hand

Harkonnen Death Hand Harkonnen
Type: Battlefield Support Missile
Dimensions: 8.12m (length)
Warhead: H355 HS Cluster bomb
Guidance: Inertial
Range: 1120km

The Death Hand is a special weapon based at all Harkonnen Palaces. This ballistic missile is unable to be guided or targeted accurately, yet its multiple warheads can inflict great damage across a wide area.

Devastator

Devastator

Harkonnen Devastator Harkonnen
Type: Advanced Battle Tank
Armament: Dual 190mm guns
Speed: 20 km/h (tracked)
Armor: Heavy
Crew: 3

Developed by the Harkonnen’s, this tank fires dual plasma charges. It is the most powerful tank on Dune, yet it is very slow. The Devastator is nuclear powered, and may become unstable in combat.

Sardaukar

Sardaukar

Emperor Sardaukar Emperor
Type: Ground Based Military Units
Armament: Classified
Units: 3
Armor: Light
Speed: 15 km/h

The Sarduakar are the Emperor’s elite troopers. They have superior firepower and armor. Spies report the Sarduakar’s armament includes a rotary cannon which fires armor piercing rounds in addition to a mobile missile launcher that fires shaped charges.